Eh i dont think halo on the pc was that great. the best thing about it was that you could play lan with 4 people on a console and it was very easy to pick up and play so me and my friends used to have lan parties almost every weekend at somebodies house and there were always enough people to play because even the people that didnt even own an xbox could still play well enough that they could have fun.
Thats what im saying though, it did. It wasnt a new gameplay feature or a new engine or anything in the actual game itself but all the other games i know of on the xbox only let you play one person per console on system link. And the ease of organising large multiplayer lan matches is like 60% of the enjoyment i got out of the game.
And you know what, people bang on about quake and unreal far too much, its the equivalent of going on a car program and banging on about the ford model T. And its not like 'games where you shoot things' is such an out there concept that nobody other than the unreal/quake devs could have possibly thought of it.
I dont remeber halo's hype saying it was going to be innovatave. i think they prettymuch described it as a narative based, fast paced first person shooter. Which is what it was.
Not living up to its hype and not living up to your standards arent the same thing
Also i play games for fun, 'cause thats prettymuch the point of games
Also im currently sat in a coffee shop killing time till i can move into the place im renting at 3pm, so either this is going to go on for 2 more hours or im going to get the last word. because i honestly have nothing better to do.
Gears of war didnt live up to its hype. It was supposed to be a 3rd person shooter with a dynamic cover system and when i tried to play it all i saw was muscle fetish gay porn
Also thanks for fighting my battles for me melly
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Super Smash Bros. Brawl is the biggest letdown in my history of gaming.
And Quake, while Halo probably wasn't innovative in terms of gameplay, it's quite popular for a reason. For one, it's extremely fun to play, but that's subjective. And it did bring something: A massively detailed universe and deeply immersive story. Beyond the story in the games, Halo spawned books and animation that expanded the universe even further. That's just something a typical FPS doesn't do.
Fallout 3 was a fun game but was a huge disappointment in terms of what the franchise was all about. Way too black and white in player choices and dumb downed in writing.
"Fallout 3 was a fun game but was a huge disappointment in terms of what the franchise was all about. Way too black and white in player choices and dumb downed in writing."
Completely irrelevant because of Real Time Settler mod.
Also, Quake is in for some corner time if she doesn't stop trolling.
Halo showed people that consoles could do FPS and do them right. Goldeneye came first, sure, but holy fuck that control scheme. D=
It didn't do anything new gameplay-wise, I agree, and I'm sure everyone else would. It just proved that consoles could do FPS well, and it did. Halo was very fun on Xbox, and the controls were responsive. It worked. That's why it's important to gaming. Yes, gaming.
Since then, the focus pretty much shifted to consoles entirely, with PCs being almost entirely left as an afterthought. We're living in that time as I type this. This is an important time in gaming history, and I blame Halo.
God I haven't said that in a while.
In short, whether you like it or not is purely subjective, but it DID live up to the hype of being a working FPS on consoles.
I think Halo has obviously had a major influence on fps games in general, from the popularising of vehicle useage. sheild using enemies(from the jackals to the forcefeild utilising elites), hijacking enemy vehicles, limited weapon slots, regen health, dedicated melee and grenade buttons and of course the alien dropships swooping in to drop of more troops. Its influence can be seen in a broad range of games over the years on all platforms, for better or for worse. But in truth, Halo just refined, it did not really do any thing new, I agree with that.
However a halo game does not play like any other fps game, varied enemy types with different a.i. paterns and squad make up ensure an unusual style of mobile run and gunning compared to most fps games, arcadey style shooters included.
But due to the hype a new halo game instills via the media, I can see why people often feel that the games never lived up to the hype. Blame M$ marketing punters.
I feel just a bit let down by LA Noire. Although I haven't beat it yet, and overall I do like what I've played so far, I just thought it would be a bit more varied. The driving parts bore me and the interrogation is getting rather repetitive.
A lot of the other games people have listed here (Halo, Black ops, etc) I can't comment on because I haven't played them. FPS games don't interest me that much.
How many solutions do jigsaw puzzles have? What about adventure games?
I do see where you're coming from, and finding out that shortcut in Testchamber 14 on Portal 1 was awesome, but Portal 1 had a loose narrative. It was more atmosphere than anything, and more a tech demo for the Portal gun than a full game. They were testing the waters, seeing how it could work. They found out how it could and then had a field day with it.
Plus all games have pre-rendered animations. How is that a downside?
I personally liked Duke Nukem Forever. Just because it's not as "epic" by CoD standards, doesn't mean it was poorly made.
R.I.P. Veronique/AKA:Mellow2, 4/18/1990-3/14/2007. Your life was too short, my friend. May you rest in peace. R.I.P. 11/2/2010, Max, you were the best cat anyone could have... you'll be missed, buddy. R.I.P. 5/24/2010, Paul Gray, stay sic, brah