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Magic_The_Gathering_

Created on: March 02, 2011
Description:

@ V A M P I R E F R E A K S . C O M


This is a cult dedicated to the trading card game Magic The Gathering. It was made in 1993 by Wizards of the Coast. If you are an avid player, an occasional player, card collector, read the books, Play magic online, play the video games, just simply like the art on the cards, or are a Store/Event manager. Then this cult is for you. It is a place for people to gather and talk about anything magic from cards, and decks they built, books, to events and series releases.






The mana for black magic comes from the swamps where everything festers and rots. Black magic is driven by Death, Destruction, Power, Greed, Corruption, Ambition, and Amorality. Black usually does well early off in the game destroying a lot of creatures and land while demolishing life points. Black planeswalkers believe they should win at any costs even if it effects their own life points. They can also rise creatures from the graveyard back into play. Creatures in these decks include: Assassins, Clerics, Demons, Gorgons, Horrors, Imps, Knights, Minions, Rats, Shades, Specters, Thrulls, Vampires and Zombies.

The mana for green comes from the jungles and forests where everything flourishes. Green magic is driven by Nature, Instinct, Reality, Evolution, Interdependence, Life and Ecology. If versing one of these decks make sure you destroy their land at any cost cause the match will get out of hand if you don't. Creatures in these decks include: Beasts, Druids, Dryads, Elves, Fungi, Humans, Insects, Kavus, Treefolk, Trolls, Wolfs, and Wurms.

The mana for white comes from the plains. White magic is of the plains, savannas, and meadows. White magic is driven by Healing, Order, Law, Peace, Equality, Righteousness, Community, and Absolutism. Creatures include: Angels, Knights, Lions, Lynx, Preists, Gryffins, and Clerics

The mana for Red comes from the mountains. Red magic is the magic of the mountains and rocky crags, and volcanoes. Red magic is driven by Passion, Fury, Freedom, Impulse, Chaos, Warfare, and Creativity. Creatures include: Goblins/Orcs, Ogres, Dragons, Giants, And Elementals

The mana for blue comes from the Islands. Blue magic is the magic of the Sea and Sky. The magic of blue is driven by Intellect, Reason, Illusion, Knowledge, Trickery, Logic, and Manipulation. Creatures include Merfolk, Wizards, Fairies, Illusions, Drakes, Elementals, and Birds. Most of these cards are low hitters that have flying, How a lot of these decks are built make you discard cards as game play goes on, People playing these decks also like to use counters a lot.



~No drama
~Respect Everyone
~No Spamming



Coming Soon!





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Owner: Sean2K
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