“Keeping Young Heroes Safe from Harm (Mostly) For Over Three Millennia”
For Centuries the gods have ruled this planet, and for centuries they've fallen in love with mortals and mated. The children of gods and mortals, more commonly known as demigods, may only live amongst mortals if they never find out the truth. For those who do learn do not last in the mortal world, their blood attracts mischievous and monsters of all kinds.
The need for a safe haven from all the troubles bestowed upon our heroes led to the creation of this camp, Half Blood Valley. Our goal is to protect and train young demigods so that they may leave the camp fully prepared for the mortal world, or not if they choose to stay.
Each demigod is sorted into a cabin based on the god or goddess that claims them as their child. There are currently 20 cabins in the shape of the greek symbol Omega, the only god not having a cabin being Hestia who declined the offer.
Staff
Owners Roots
Cabins
Cabin 1, Zeus Zeus, the god of the sky, rain, thunder, wind, lightning, storms, heaven, and earth.
Children of Zeus are extremely powerful half-bloods, and can send powerful amounts of static shock throughout another's body on contact.
They have control over air and the sky, being the child of Zeus, Lord of the Sky.
They can create lightning bolts at will. This skill does drain them of a lot of power.
They have electrokinesis (control and create lightning, electricity, and thunder)
Since Zeus is the leader of the gods the children of Zeus have a strong leadership quality
Has control over things that are in their father's domain.
They may be aerokinetic (power to control the weather and wind), as Zeus controls the wind.
They can fly.
They have a resistance to lightning and electricity.
Cabin 2, Hera
Hera is the goddess of marriage and doesn't go around having affairds with mortals. She DOES NOT HAVE ANY DEMIGOD CHILDREN. Her cabin is strictly honorary
Cabin 3, Poseidon Poseidon, also known as the Earthshaker and the Father of Horses, is the greek god of seas, earthquakes and oceans
Children of Poseidon have the ability to breathe underwater.
Children of Poseidon are some of the most powerful demigods alive since Poseidon is one of the Big Three Olympian gods. All can move water with their mind, as they are hydrokinetic (or aquakinetic).
They have telepathic connections to equestrian animals (horses, zebras, giraffes, pegasi, hippocampi, etc.)
They don't get hurt when falling into water from a high altitude.
Can withstand immense pressure acting on them in the sea.
They, and everything they touch, stay or become dry in water, unless they want to be wet.
All have a higher resistance to fire or burns.
They can make water shoot out from petrified seashells.
They can control ships.
They know their exact coordinates in water.
They can make air bubbles form underwater.
Can make water into a path.
Can talk to each other telepathically underwater and with other aquatic beings.
Can harden water in to shields with out freezing it.
They can tell the difference between salt water and fresh water.
They can create earthquakes, as their father is the god of earthquakes besides him being the god of the sea.
They can create personal hurricanes, as their father is the god of storms.
They have the protection against burning faster because of Poseidon's nature.
Cabin 4, Demeter Demeter, is the major Goddess of the Harvest and Agriculture, who presided over grains, the fertility of the earth, the seasons, motherly love, and the harvest.
Children of Demeter have the ability to manipulate plants (also known as chlorokinesis).
Good at cooking
Cabin 5, Ares Ares, is the God of War.
They are very strong and swift, and have incredible fighting powers.
Being a child of Ares would make them an expert in all weapon usage and may even have some degree of magical control over them.
Some may recieve the blessing of Ares, which makes them near invincible while it lasts.
Might be experts in some war areas.
Cursed the Apollo Archers' arrows to turn to rubber, might be able to do this with other weapons or projectiles.
Experts in hand-to-hand combat
Cabin 6, Athena Athena, is the virgin goddess of wisdom, handicrafts, defense, and strategic warfare.
They are master strategists
They are trained in hand-to-hand combat, and very good at it, as Athena is the goddess of battle.
They are extremely intelligent, wise and clever, as their mother, Athena, is the goddess of wisdom.
Cabin 7, Apollo Apollo, is the god of the light and the sun; oracles, the truth and prophecy; medicine and healing; music, archery, poetry, and the arts.
The demigod children of Apollo can heal people by singing a song to their father.
They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).
Most children of Apollo are expert archers and also experts at basketball and other missile weapons or games.
Apollo's children are good at the arts since Apollo is the patron of the arts.
Since Apollo is the God of Music, his children are natural musicians.
They might have photokinesis, the ability to control light since there father is the god of the sun, and may also possess vitakinesis, the ability to heal or harm the human body, since their father is the god of medicine and diseases.
Curiously enough, it seems the Apollo cabin do not indulge themselves in poetry. This may be due to the fact that they have heard/read their father's poem. It is unknown if the Apollo cabin members have the "poetic skill" their father has.
Cabin 8, Artemis Artemis, Artemis is a maiden-goddess, and Huntress
The Hunters have a silvery aura, and are stronger and faster than the average human/demigod/nymph. They are immortal unless they fall in battle or fall in love, and are seen to have the upper hand in battle, with their fighting powers. They can also make bows and arrows appear when ever they want and are excellent archers. They can apparently converse with their wolves and other animal
Cabin 9, Hephaestus Hephaestus, is the god of forges, fire and blacksmith to the gods.
Can make anything with their hands.
Experts in mechanics.
They are probably very strong, since their father works in the forges often (as do his children) and probably do a lot of heavy lifting.
Can sense machines, mechanics, or metal even when it's buried.
Know how to use any type of machine by touching it.
Know what type of machine it is and how it works by touching it.
Though it is very rare, some have the ability to control fire (Pyrokenisis).
Can sense faults in metal.
Cabin 10, Aphrodite Aphrodite, is the Greek goddess of love and beauty.
They can attract the opposite gender when they walk by (as her mom was a seductress in greek myths).
Magical control over clothes, makeup, and jewellery.
Minor degree of love magic.
Ability to change their physical features because Aphrodite is also the goddess of beauty.
Some have the ability to charmspeak: allowing them to influence other people by speaking their opinion.
The ability to speak French as it is "the language of love"
Cabin 11, Hermes Hermes, is the Greek god of roads, speed, messengers, commerce, travel, thieves, merchants, and mail deliverers.
Hermes is the god of thieves, so they might have a supernatural way of stealing things without others noticing.
Hermes is also a traveler god, so the children of Hermes could be able to "teleport."
Hermes is the god of sports and athletics, so his demigod children may excel in athletics.
They may be have powers of persuasiveness, like Hermes, since he is the god of thieves.
Cabin 12, Dionysus Dionysus is the god of grape-harvest, wine, ritual madness and ecstasy as well as theatre.
They can control the states of the mind;they probably specialize in madness.
They can also control grapes and strawberry plants, just like their father.
Cabin 13, Hades Hades, is the god of the Underworld and the Dead
They have dominion over the dead.
They have necromancy, the ability to summon and communicate with the dead.
They can kill undead skeletons.
They can sense when a mortal or half-blood that they know has died through a "buzzing" in their ears.
They can create flaming fissures of hellfire that then closes, swallowing up dead creatures and immediately trapping them in the Underworld.
They can call forth the dead from the Underworld using food and drink
It is suggested that they can bend shadows to conceal their presence.
They can shadow travel (a form of teleportation that allows the creature of the Underworld to quickly travel to any desired place on earth). This power is very exhausting for demigods to perform.
They can put skeletons asleep by pointing at them.
Able to release the spirits from the souls of people who should have died
They have geokinesis, the ability to move rocks and minerals with their minds.
Cabin 14, Iris Iris, Iris is the Goddess of the Rainbow. She delivers Iris Messages ("IM-ing)for Gods, Goddesses, and if asked nicely and she's not too busy, to demigods.
They have good communication skills and tend to make great artists.
They have good color coordination.
The children in this cabin are believed to have photokinesis: the ability to bend light; and possibly virtuakinesis; the ability to create illusions, due to their mother being Iris.
Cabin 15, Hypnos Hypnos, he is the minor Olympian god of sleep.
Able to make memories resurface.
The ability to induce sleep
Can exist in many forms at once.
They possibly have properties over hypnosis, since it is related to sleep
Cabin 16, Nemesis Nemesis, is the minor Greek Goddess of balance and retribution/vengeance
They believe that people who are full of themselves should be brought down.
They never forget an insult.
They make good allies.
Cabin 17, Nike Nike, is known as the Goddess of Victory.
They are super competitive.
They live for contests and never settle for second best.
They can be pretty intense and driven but they are hard workers and tough opponents.
They never turn down a challenge.
Cabin 18, Hebes Hebe, the goddess of youth.
They are ultimate "people people"
They love to do community service and make people happy.
They delight in parties and feasts.
They love to serve their friends.
They also tend to maintain a youthful appearance.
Cabin 19, Tyche Tyche, is the goddess of luck and good fortune.
They love games of chance.
They have an uncanny ability of winning when it seems least likely.
Their behavior often seems random.
They usually come out ahead.
Cabin 20, Hecate Hecate, She is the goddess of magic, crossroads, trivial knowledge, and witchcraft.