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-=[KYOSHIMA GENJI'S KAZE AZUMA JITSU]=- Att Type: Ground/Ariel TATAKII SONJU: Attack opponent with three sword swings that hit multiple times. Att Type: Ground JINTSU KOJI: Swing sword to fire multiple Razor waves. If the waves strike the opponent, Genji will teleport closer to strike them again and knock them away. Att Type: Ground/Ariel TAMAOTA SONJU: Two hit aerial combo that knocks opponent away. Att type: Ground/Ariel KAZE AZUMA: Dash past opponent and strike multiple times, knocking them down and away. Genji will rise or lower slightly if the opponent is above or below him before dashing. Att Type: Ariel GENJINTSU KOJI: Swing sword to fire multiple Razor waves. If the waves strike the opponent, teleport closer to strike them again and knock them downward. Att Type: Ground/Ariel HACHI SONJU: Quickly charge forward while slashing the opponent multiple times. -={Genji's "SOUL Drive" Abilities}=- more with be added. Att Type: Air to Ground: METEOR: Genji Jumps up to descend on his enemy, stabbing them, and driving them down into the ground. Releasing Spirit energy to Create a fissure that sends rocks up into the air on impact with the ground, launching his enemies up with the debris. Att type: Ground KIOJI FUKAZAMA: Genji Surrounds his Katana in a field of energy and extends its length, then slams it into the ground summoning five red electric pillars. Drags airborne opponents downward, or lifts up the opponents if they're caught in the blast, stunning them for a moment. Att type: Ariel BUSHIN HAKAZAN: Genji slashes the opponent from five different angles, then leaps above them, then dives down for a final strike charged with focused spirit energy that knocks the opponent down and away. Att Type: Ground/Ariel COMET: Genji charges his spirit energy to summon a Comet to hit his opponents. Uncharged, the Comet is flung from above Genji very quickly, but has short range. Fully Charged, the Comet descends from above the opponent slowly, pushing them downwards and exploding upon contact with the ground.